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1. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
2nd move. I hope this is the best spot. I posted this in the General Discussion forum, but I guess this is a better place for it. I have a map I made for this game, unfortunately I can't play it in Dust 514.... but I have tested it in Crysis. B...
- by Dylan Yarbrough - at 2012.12.12 01:10:00
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2. Map Level idea - in Feedback/Requests [original thread]
DarkShadowFox wrote: post it here https://forums.dust514.com/default.aspx?g=posts&t=18750&find=unread Nice, I haven't seen that thread yet, thank you.
- by Dylan Yarbrough - at 2012.12.12 01:09:00
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3. Map Level idea - in Feedback/Requests [original thread]
I posted this in the General Discussion forum, but I gues this is a better place for it. I have a map I made for this game, unfortunately I can't play it in Dust 514.... but I have tested it in Crysis. But here is the image of the map, I'm sure ...
- by Dylan Yarbrough - at 2012.12.12 00:57:00
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4. New game Mode request (idea) - in Feedback/Requests [original thread]
Fair enough. Though I do wish there was a game type with separate clone counts. Garrett Blacknova wrote: Dylan Yarbrough wrote: Class specific objectives This only makes sense in a class-based game. DUST 514 isn't a class-based game. I ...
- by Dylan Yarbrough - at 2012.12.05 18:36:00
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5. New game Mode request (idea) - in Feedback/Requests [original thread]
In Ambush there is a total amount of clones each side gets right? 80 I believe. You play through the game and just like a regular team death match and such. That's fine and all, but at the end of the game when all of the clones have been used up, ...
- by Dylan Yarbrough - at 2012.12.05 17:07:00
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6. Five Initial Thoughts after four hours of game play. - in Feedback/Requests [original thread]
Seeker of Cheese wrote: Garl Dravon wrote: gave us some brochures with a survey so we could rate our experience. And if a few in your class had all written "you need to give us a gajillion dollars" on their surveys, do you think the museum...
- by Dylan Yarbrough - at 2012.07.15 07:03:00
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7. Dropships air dropping! It makes perfect sense! - in Feedback/Requests [original thread]
Asher Night wrote: Seeker of Cheese wrote: Asher Night wrote: Everytime I hear someone say "It's war, kill them however" I just want to grab them by the throat and smack the crap out of them then force them to read the geneva convention. ...
- by Dylan Yarbrough - at 2012.07.15 06:54:00
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8. Dropships air dropping! It makes perfect sense! - in Feedback/Requests [original thread]
Kahlmin Tiarnan wrote: Dylan Yarbrough wrote: Kahlmin Tiarnan wrote: Dylan Yarbrough wrote: agree. No one complained about the vehicles running people over in Halo, just get out a freakin huge ass gun and take him out. Nuff said. :) I...
- by Dylan Yarbrough - at 2012.07.04 04:30:00
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9. Five Initial Thoughts after four hours of game play. - in Feedback/Requests [original thread]
Billy Pinkerton wrote: Chunkiness might not have been the proper term. Perhaps it feels too light,with weight at the end of the movement. Next time I play im gonna try to mess with the sensitivity and see if I can correct it. If it does not co...
- by Dylan Yarbrough - at 2012.07.04 00:18:00
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10. Five Initial Thoughts after four hours of game play. - in Feedback/Requests [original thread]
Seeker of Cheese wrote: Sure, belittle an entire industry that you've demonstrated you know absolutely nothing about and call yourself the adult. But if you want to go talk trajectory, you can email the folks at Havok about their physics eng...
- by Dylan Yarbrough - at 2012.07.03 22:18:00
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11. Dropships air dropping! It makes perfect sense! - in Feedback/Requests [original thread]
Kahlmin Tiarnan wrote: Dylan Yarbrough wrote: agree. No one complained about the vehicles running people over in Halo, just get out a freakin huge ass gun and take him out. Nuff said. :) If he comes back and does it again, repeat step A, un...
- by Dylan Yarbrough - at 2012.07.03 18:28:00
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12. Five Initial Thoughts after four hours of game play. - in Feedback/Requests [original thread]
Seeker of Cheese wrote: Dylan Yarbrough wrote: Except this is a video game and it doesn't require rocket science or LOADS of equations to make a general impression. Keep it real. What exactly do you think programing and weapon stat balanc...
- by Dylan Yarbrough - at 2012.07.03 18:23:00
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13. Drop suit animation when responding. Also, maybe taking off the counter for Deat... - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: I really don't see why a team deathmatch mode needs a spawn timer anyway. Seems kind of pointless to me. I want more drop spawning for the initial spawn into the game, when spawning on objectives that your team has ...
- by Dylan Yarbrough - at 2012.07.03 03:50:00
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14. Five Initial Thoughts after four hours of game play. - in Feedback/Requests [original thread]
Seeker of Cheese wrote: Aiden Angel wrote: Also-4 hours is definitely long enough to get an initial opinion. Also, this is HIS opinion. He isn't saying this is truth or fact, just that it's his opinion so yes, his opinion is valid. I may no...
- by Dylan Yarbrough - at 2012.07.03 03:31:00
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15. Drop suit animation when responding. Also, maybe taking off the counter for Deat... - in Feedback/Requests [original thread]
What I mean by Animation is kinda like Section 8 if anyone played that game. They would drop out of the ship and land. It was pretty freaking sweet. Also from the time of spawning to about 4 seconds into the game, I get a lot of slow down. Not sur...
- by Dylan Yarbrough - at 2012.07.03 03:12:00
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16. Dropships air dropping! It makes perfect sense! - in Feedback/Requests [original thread]
agree. No one complained about the vehicles running people over in Halo, just get out a freakin huge ass gun and take him out. Nuff said. :) If he comes back and does it again, repeat step A, until he gets in into his head that you will defeat hi...
- by Dylan Yarbrough - at 2012.07.03 03:04:00
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17. Improve the knife, and allow prone - in Feedback/Requests [original thread]
I believe a prone option would be awesome. as a scout, nothing is more exciting than going prone in a good place far away from the battle field and opening up holes for the team to squeeze themselves through to the finish. I love that feeling. I d...
- by Dylan Yarbrough - at 2012.07.03 03:01:00
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18. I love dust 514, but I would like to see these changes if possible. - in Feedback/Requests [original thread]
Been waiting for a long time to test this puppy out, and I am LOVING it. But, just like any beta, there are going to be bugs. As a closed beta player for MAG, and a few other FPS games, I would like to say that this game has a lot of potential, ...
- by Dylan Yarbrough - at 2012.07.03 02:23:00
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